May 09, 2008, 03:23 AM // 03:23 | #1 |
Wilds Pathfinder
Join Date: Jan 2008
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A Quick Question
I found this in the warrior guide on wiki: "Two sets of armor, infused with a Rune of Vigor in the chest piece, and a Rune of Absorption in the leggings." Does it matter where you put the vigor rune and the absorption rune? Runes are all global, so what if I switch the two up or even put them on the feet, hands, or helm? Thanks in advance.
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May 09, 2008, 03:33 AM // 03:33 | #2 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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No, it doesn't matter at all.
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May 09, 2008, 04:04 AM // 04:04 | #3 |
Wilds Pathfinder
Join Date: Apr 2007
Location: United States
Guild: [SOHE]
Profession: W/
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edit: nvm i got global and stacking mixed up.......
Last edited by Lawrence Chang; May 09, 2008 at 04:29 AM // 04:29.. |
May 09, 2008, 04:06 AM // 04:06 | #4 |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Absorption IS global...
The reason why there was a huge price drop was because we didn't know what the hell it did back then (people thought it was local and bought five of the runes to place on their armors, it didn't show how much damage reduction each had, etc), AND there was the increased drop rates. |
May 09, 2008, 04:32 AM // 04:32 | #5 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Runes are, and always have been, global. Insignia are local, although some of the armor prefixes have previously had global effects. For example, one piece of Knight's armor for warrior provided global damage reduction regardless of where it was placed. ANet fixed that bug after more than 18 months.
The reason Superior Absorption has drastically decreased in value is that the amount of drops was greatly increased with the release of Factions, and Absorption was changed to physical damage only. It used to affect all damage that was affected by armor. |
May 09, 2008, 06:20 AM // 06:20 | #6 | |
Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
This was fairly well known on boards when I first started the game about two months after release. The price for a Sup Absorption rune stayed right around 100k until the 04-26-2006 update (sup vigor runes also got the same treatment. I find it hard to believe that people who are going to plunk down 500k for runes *didn't* know that they were global. Unless you are talking about a different price drop? However the update that added the in-game description that said "global" was in 1-19-06 (both dates are from the wiki archive of updates). |
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May 09, 2008, 09:10 AM // 09:10 | #7 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Also, adding global is still ambiguous, since it doesn't indicate its 'non-stacking' property. Anyway, I missed the all -> physical damage reduction change in my post as well. |
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May 09, 2008, 09:00 PM // 21:00 | #8 | |
Desert Nomad
Join Date: Aug 2005
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Quote:
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May 09, 2008, 09:19 PM // 21:19 | #9 |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Doesn't matter, but it isn't advisable to put them on your helm as it makes switching weapon lines more of a hassle.
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